Using Unreal Engine render targets, this plugin creates dynamic rigging of virtual cameras which is rendered and weaved for 3D screens. This plugin is capable of creating 2 to 64 views and weave them together into a single frame which will be presented in the final frame. The plugin contains functionality for offline rendering to video file and online rendering in real time game-play.
Implementation is included next parts:
- The dynamic multi-view rendering pipeline
- Weaving combines frames from cameras into a single frame
- Output to a video file or real-time rendering
- Multi-thread implementation for compression
- Blueprint actor component for Blueprint interface
- Command line manager
Ownership of Dimenco