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UE4 Navmesh and AI movement for Magic Leap

Unreal Engine AI navmesh with MeshTracking


Here are the steps to setup nav mesh for your AI in UE4:

1. You need to setup navmesh in editor

2. In project settings your have to set Navigation Mesh generation to Dynamic

3. In Navigation System check the Generate Only Around Invokes option

4. in pawn blueprint you need to add navigation invokes component

5. In MeshingActor go to MRMesh component > Collision > can affect navigation > true

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